Guide

Aim training and Ranked

Everything in Scarab Aim Train, in one place: our Aimlabs-style bot practice, the ranked Scrims and Facechecks ladders, custom community arenas, the Scarab Coins shop, and how the Copper to Champion tiers score you once ranked goes live.

Scarab Aim Train: bot practice, ranked ladders and custom arenas in one place.
Before you read on

Ranked launches alongside the servers and is not live yet. Treat the ranked sections as a preview of how scoring will work, not a live leaderboard. Bot practice and the arenas are what you play today.

Bot practice: our Aimlabs

Scarab Aim Train ships with its own bot-practice trainer, modelled on Valorant's aim lab. It is a self-contained range you load into to warm up before a session, with bots instead of a live server, so you are shooting within seconds and never burning food or daylight to get reps in.

You pick a mode, the bots spawn at dynamic ranges from 25 up to 200 metres, and you drill the thing you actually want to fix.

Ten focused minutes before you queue is enough to knock the rust off.
The bot range, ready to load in seconds.
Practice modes
Gridshot

Speed and precision

Clear a grid of targets as fast as you can land them. Trains raw click speed and target acquisition without any downtime between shots.

Tracking

Hold the target

Keep your crosshair glued to a bot as it strafes and peeks. This is the core of winning close and mid-range spray fights.

Flicking

Land the first shot

React to a bot that appears somewhere new and snap onto it. Ranges scale from 25 to 200 metres, so you train both close flicks and long ones.

Ranked: Scrims and Facechecks

Ranked is split into two ladders. They test different skills, so your rank on one does not carry over to the other, and it is normal to sit a tier apart on the two boards.

Scrims

Small-team skirmishes on a contained layout. Rewards positioning, trading fights and calling rotations with your team on top of raw aim, closer to a real wipe fight.

Facechecks

One versus one, close range, short rounds. A pure aim and reaction test: no base, no rotation, no third party, just you against one other player.

Custom arenas

On top of practice and ranked, you and your friends can spin up custom arenas built on real competitive maps, ported from CS2, Valorant and Call of Duty. Load a map, split into teams, and fight it out however you want.

Competitive layouts rebuilt inside the Rust engine.

Maps you know

  • Arenas rebuilt from CS2, Valorant and Call of Duty layouts.
  • Familiar angles and sightlines, in the Rust engine.
  • Play them 1v1, in teams, or as a free-for-all.

Full, free customization

  • Pick the map, set the teams, and tune the arena to how you want to play.
  • All of it is free, no coins or unlocks needed to set up a match.
  • Great for practising with your team or just messing around with friends.

Weekly events and fair play

Weekly events

Staff run events every week, from tournaments to casual community nights, with something to play whether you are grinding rank or just here for fun.

Anti-cheat and moderation

Aim Train runs the same active anti-cheat and real moderation as the rest of Scarab Rust, so practice, ranked and events all stay honest.

Scarab Coins

The in-game shop runs on Scarab Coins, a currency you earn just by playing. Coins are cosmetic and convenience only, so they never buy aim, damage or rank. Spend them in the item shop on skins and cosmetics to make your character and your shots look the way you want.

How you earn coins

  • Finishing matches, win or lose, with a bonus for the win.
  • Daily and weekly play streaks for showing up.
  • Simple challenges, like a headshot count or a clean sweep.
  • Climbing ranked, which pays out at each new tier.

What you spend them on

  • Cosmetic skins and hit effects for the arenas.
  • Crosshair, tracer and kill-feed styles.
  • Name colours, badges and profile flair on the leaderboard.
  • Anything else in the in-game item shop.

The tiers

Both ladders use the same six tiers, from Copper up to Champion. Each tier is a band of Rank Points that groups players of a similar level, so your matches stay competitive instead of lopsided.

TierWhere you sit
CopperEveryone starts here after placement matches.
SilverConsistent wins against other newer players.
PlatinumSolid aim and game sense, a step above average.
EmeraldStrong, consistent performers.
DiamondNear the top, fights are decided on small margins.
ChampionThe highest tier. A small group at the very top of both ladders.

How you earn rank

Both ladders run on Rank Points (RP). Every ranked match settles into an RP change: win and you gain, lose and you shed some, and your total RP decides your tier.

Beating a stronger opponent pays more than beating a weaker one, so the ladder rewards who you beat, not just how much you grind.
How RP moves

Place first

A short set of placement matches reads your level and drops you into a starting tier, so you are matched fairly from the first real game.

Win and lose RP

Each match pays out RP on the result, weighted by who you played, so the climb reflects real skill.

Cross a threshold

Push past the top of your RP band and you promote; drop below the floor and you demote. Your tier always reflects the RP you hold right now.

Scrims and Facechecks keep separate RP totals, and seasons run in cycles tied to the wipe rhythm with a soft reset, so a strong run is a head start, not a permanent seat. We will publish the exact RP values, tier thresholds and season length once ranked goes live.

Why this matters for wipe day

Ranked is not a side mode bolted on, it shares the same aim and positioning that decide fights on the main map. Time on Facechecks translates into cleaner duels during a raid defence, and Scrims reps make team rotations feel less chaotic once the servers open. Until then, bot practice and the arenas are all here to play, so warm up, run some events, and check back as the ladders go live.