How to warm up before you drop in, and how the ranked ladders will score you once they go live.
Scarab Rust ships with a built in aim training course, separate from the main map. It is a small, self contained range you can load into to warm up before a wipe session or a ranked match, without burning food, bandages, or daylight on the live server.
The course is built around three things that actually decide most Rust fights: tracking a moving target, snapping onto a new target, and controlling recoil across a full magazine. You run drills for each one, at ranges that match real engagements rather than sniper distances you will rarely see in a normal fight.
Treat the course as a warm up, not a substitute for playing. Ten minutes before you queue is enough to knock the rust off. It will not fix positioning or decision making, that only comes from real fights.
Ranked is split into two separate ladders. Your rank on one does not carry over to the other, because they test different skills.
One versus one, close range, short rounds. It is a pure aim and reaction test: whoever wins the duel wins the round. No base, no rotation, no third party. Just you against one other player.
Small team skirmishes on a contained layout. This ladder rewards positioning, trading fights, and calling rotations with your team, on top of raw aim. It plays closer to a real wipe fight than Facecheck does.
Both ladders use the same six tier system. You climb by winning rounds and matches, and each tier groups players of a similar skill level so your matches stay competitive instead of lopsided.
| Tier | Where you sit |
|---|---|
| Copper | Everyone starts here after placement matches. |
| Silver | Consistent wins against other newer players. |
| Platinum | Solid aim and game sense, a step above the average player. |
| Emerald | Strong, consistent performers who rarely tilt the scales alone. |
| Diamond | Near the top of the ladder, fights are decided on small margins. |
| Champion | The highest tier. A small group at the very top of both ladders. |
Placement works the same way most tiered ladders do: a handful of matches to find your starting tier, then normal win and loss movement from there. Expect a seasonal reset when a wipe cycle calls for it, so the ladder does not get stale.
Ranked is not a side mode bolted onto the server, it shares the same aim and positioning skills that decide fights on the main map. Time spent climbing Facecheck translates directly into cleaner duels during a raid defense, and Scrim reps make team rotations feel less chaotic once the servers open.
We will publish the exact scoring formulas, season length, and leaderboard once ranked actually goes live. Until then, use the aim training course, and check back here for updates.