Bot practice: our Aimlabs
Scarab Aim Train ships with its own bot-practice trainer, modelled on Valorant's aim lab. It is a self-contained range you load into to warm up before a session, with bots instead of a live server, so you are shooting within seconds and never burning food or daylight to get reps in.
You pick a mode, the bots spawn at dynamic ranges from 25 up to 200 metres, and you drill the thing you actually want to fix.
Ten focused minutes before you queue is enough to knock the rust off.
Speed and precision
Clear a grid of targets as fast as you can land them. Trains raw click speed and target acquisition without any downtime between shots.
Hold the target
Keep your crosshair glued to a bot as it strafes and peeks. This is the core of winning close and mid-range spray fights.
Land the first shot
React to a bot that appears somewhere new and snap onto it. Ranges scale from 25 to 200 metres, so you train both close flicks and long ones.
Ranked: Scrims and Facechecks
Ranked is split into two ladders. They test different skills, so your rank on one does not carry over to the other, and it is normal to sit a tier apart on the two boards.
Small-team skirmishes on a contained layout. Rewards positioning, trading fights and calling rotations with your team on top of raw aim, closer to a real wipe fight.
One versus one, close range, short rounds. A pure aim and reaction test: no base, no rotation, no third party, just you against one other player.
Custom arenas
On top of practice and ranked, you and your friends can spin up custom arenas built on real competitive maps, ported from CS2, Valorant and Call of Duty. Load a map, split into teams, and fight it out however you want.
Maps you know
- Arenas rebuilt from CS2, Valorant and Call of Duty layouts.
- Familiar angles and sightlines, in the Rust engine.
- Play them 1v1, in teams, or as a free-for-all.
Full, free customization
- Pick the map, set the teams, and tune the arena to how you want to play.
- All of it is free, no coins or unlocks needed to set up a match.
- Great for practising with your team or just messing around with friends.
Weekly events and fair play
Weekly events
Staff run events every week, from tournaments to casual community nights, with something to play whether you are grinding rank or just here for fun.
Anti-cheat and moderation
Aim Train runs the same active anti-cheat and real moderation as the rest of Scarab Rust, so practice, ranked and events all stay honest.
Scarab Coins
The in-game shop runs on Scarab Coins, a currency you earn just by playing. Coins are cosmetic and convenience only, so they never buy aim, damage or rank. Spend them in the item shop on skins and cosmetics to make your character and your shots look the way you want.
How you earn coins
- Finishing matches, win or lose, with a bonus for the win.
- Daily and weekly play streaks for showing up.
- Simple challenges, like a headshot count or a clean sweep.
- Climbing ranked, which pays out at each new tier.
What you spend them on
- Cosmetic skins and hit effects for the arenas.
- Crosshair, tracer and kill-feed styles.
- Name colours, badges and profile flair on the leaderboard.
- Anything else in the in-game item shop.
The tiers
Both ladders use the same six tiers, from Copper up to Champion. Each tier is a band of Rank Points that groups players of a similar level, so your matches stay competitive instead of lopsided.
| Tier | Where you sit |
|---|---|
| Copper | Everyone starts here after placement matches. |
| Silver | Consistent wins against other newer players. |
| Platinum | Solid aim and game sense, a step above average. |
| Emerald | Strong, consistent performers. |
| Diamond | Near the top, fights are decided on small margins. |
| Champion | The highest tier. A small group at the very top of both ladders. |
How you earn rank
Both ladders run on Rank Points (RP). Every ranked match settles into an RP change: win and you gain, lose and you shed some, and your total RP decides your tier.
Beating a stronger opponent pays more than beating a weaker one, so the ladder rewards who you beat, not just how much you grind.
Place first
A short set of placement matches reads your level and drops you into a starting tier, so you are matched fairly from the first real game.
Win and lose RP
Each match pays out RP on the result, weighted by who you played, so the climb reflects real skill.
Cross a threshold
Push past the top of your RP band and you promote; drop below the floor and you demote. Your tier always reflects the RP you hold right now.
Scrims and Facechecks keep separate RP totals, and seasons run in cycles tied to the wipe rhythm with a soft reset, so a strong run is a head start, not a permanent seat. We will publish the exact RP values, tier thresholds and season length once ranked goes live.
Why this matters for wipe day
Ranked is not a side mode bolted on, it shares the same aim and positioning that decide fights on the main map. Time on Facechecks translates into cleaner duels during a raid defence, and Scrims reps make team rotations feel less chaotic once the servers open. Until then, bot practice and the arenas are all here to play, so warm up, run some events, and check back as the ladders go live.

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